全球知名游戏公司,开创EA中国一流团队,等待您来参加!
Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems such as the PlayStation®2 Computer Entertainment System, the PlayStation®, Xbox™ video game console from Microsoft, the Nintendo GameCube™ and the Game Boy® Advance.We are a NASDAQ listed company in the US with annual revenue of USD3 billions, businesses in 26 countries and more than 7,100 employees worldwide. Electronic Arts Computer Software (Shanghai) Co., Ltd. is recruiting top talents for the positions.
美国艺电有限公司Electronic Arts (EA)现在为全世界首屈一指的互动性娱乐软件制作发行商。EA的产品范围广泛,包括个人计算机游戏、Sony Play Station 1 & 2 、Xbox 电视游戏软件、任天堂GameCube、Game Boy Advance游戏软件等等。EA 是美国纳指上市公司,年收入超过30亿美元,业务分布26个国家,全球员工人数超过7,100位。艺电计算机软件(上海)有限公司现诚聘以下所述职位。

招聘职位
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SHAS-Development Director 美术开发总监
Location: Shanghai, China
NTERTAINING IS OUR PASSION
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry-and the company-has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world's best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favourites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world's most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
The Project Manager (PM), also called Development Director (DD) at EA, is a critical role and responsible for ensuring the successful delivery of a game, on time and within budget. Prior to production they carry out a detailed analysis of the game design and work out the project 'milestones' (specific targets that have to be met by certain dates), agreeing upon these with the key technical and creative managers, such as the Game Designer, Art Director and Lead Programmer. The PM/DD then works out a schedule for the project and decides the personnel and equipment needed.
Once development is underway, the DD monitors the team's progress against the schedule. They must be able to prioritize when production deadlines are a concern, manage risks, and plan for contingencies. Finally, the PM / DD is responsible for all people management on the team and is tasked with motivating and developing all staff under their management including career development.
EA is willing to look at relocating the right candidate to Shanghai for this role.
Responsibilities:
- Project Management
- Responsibility for establishing an overall project schedule based on the individual task estimates; determine the resource requirements to meet the task requirements; validate task duration and determine task dependencies; establish a budget for each task, determine task dependencies, and assign tasks to team resources as appropriate; establish test plans / success criteria for each task;
- Managing the change request process; decomposing change requests into component tasks, and of estimating the impact of each change request on project schedule, budget, and resources; communicating to project stakeholders the impact of each requested change, and produce a work breakdown structure from a design document;
- Staff Management
- Provides inspiring leadership by proactively meeting or communicating with employees individually to monitor and prevent potential problems or concerns; reward and recognize performance and provides coaching on performance related issues; monitors workload and recognizes extra effort with praise and discretionary rewards;
- Participates in development of retention programs; works with team members to develop and pursue a career action plan and identifies potential growth opportunities; provides team members with information on self-study, courses and training opportunities; participates in employees performance evaluations; participate in the recruitment of new team members; reviewing resumes, interviewing and assessing candidates;
- Leadership
- Ensures adequate equipment, tools and support are provided for team members;
- Enhances personal understanding of the production process and actively offers input;
- Provides input for departmental planning (i.e. resource planning, cost estimates etc.); can facilitate process improvements across departments; shows comfort in moving beyond micro-management of junior staff and directs delegated responsibility effectively.
Requirements:
- 5+ years of software development experience; 4 years Project Management experience; 3 years of leadership experience (line management);
- Strong negotiation, mediation and conflict resolution skills;
- Effective communication skills across all levels of an organization.
- Educational background: Bachelors. The ideal candidate should include a Degree in Computer Science or equivalent;
- PMP Certification an asset.
- Mandarian Language skills preferred
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SHAS-Development Manager 美术开发经理
Location: Shanghai, China
SHAS is an internal art development team that is focused on providing deep integrated solutions for our EA Studios. This team of artists, technical artists and development managers is energized and committed to supporting EA’s next gen development teams. EA is looking for project managers that are committed to delivering complex integrated solutions with a group of highly skilled staff. We are looking for people that are excited in developing a team to be a best of class integrated content developer.
The successful candidate will be a main point of contact between studios and the SHAS team. The DM will handle the day to day and overall management of team schedules and timelines, as well as forecast for future capacity within the team. This candidate will be expected to work closely with EA Studios and the COO to ensure the success of the project from a remote location. In addition, the DM will be expected to consistently surface efficiency opportunities while ensuring project stability through quality and predictable delivery. This position is based in Shanghai and reports to the COO, who is based at EA China.
Responsibilities:
- Execution
- Establish and assign task objectives from defined project goals; achieve project deliverables through managing an art team at a sub-project level
Ensure partners receive regular communication from project team: Identify, report and liaise on project related issues with internal and external partners
Understanding timelines and load balancing for external partners/development, including creating and tuning capacity plans and schedules
Scheduling, attending, reporting, and providing input on daily art reviews
Ability to offer realistic staff month projections to respect budgetary boundaries
Evaluate and communicate concerns/risks and offer solutions with partners and clients; reporting feedback on studio workflows, processes, and project setup, including review of Style Guides for clarity pertaining to project requirements
Providing options and strategies to boost efficiency and productivity through workflow and processes; ability to optimize output from every team member
Manage a team of Senior Art Leaders, Artists, and Technical Artists to work with EA Studios to lock down requirements and specifications
Solicits regular feedback from Studio partners; identifies issues and suggests solutions related to execution goals
- People Management
- Ability to manage and grow teams of junior staff through leadership and experience
Ability to organize and execute evaluations and artist’s training plans
Helping employees reach their potential; grow rising stars
Participate in the hiring process to ensure qualified candidates are available to meet project requirements
- Creative Quality
- Prioritize and resolve issues through creative problem solving skills; recognize and balance priorities of eliminating the root causes of problems; ability to predict quality degradation and address.
- Business Management
- Make decisions around the balance between quality/time/cost, and direct the team accordingly
- Ensure development time estimates and basic cost information is collected
- Provide input to budget and budget planning process and adhere to this budget
Requirements:
- Willing to live in Shanghai, China and can read / write Mandarin and English
Proficient with MS Word, MS Project, Excel, PowerPoint, Perforce, and Visio
Experience working with remote teams in the US
Experience working on console development would be an advantage
Excellent written and oral communication skills in both Mandarin and English
Excellent knowledge of production life cycle, tools, processes and executions planning.
Demonstrated experience in working with broad cross-functional teams.
- Experience:
- Minimum of Bachelor Degree, preferably in computer science or Fine Art
3+ years of experience with track records of hands-on game development or out sourcing production
At least 2+ years of management experience leading a team of 10+ artists.
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POGO-Tester (contractor) 游戏测试 (外包员工)
Location: Shanghai, China
Responsibilities:
- Understand game design documents.
- Help integration development team play through tests.
- Ensure the highest standard of quality across all project phases.
- Create bug records in an efficient and informative manner.
- Validate bug fixes and perform regression testing.
Requirements:
- Experienced game players
- Team players
- Being strict to quality standard.
- Excellent written and verbal communication. Good English skills.
- Experience with working deadlines and under pressure. Flexible on working hours.
- Preferred
- +2 years console QA experience on play through and functional testing.
- Knowledge of test case and plan.
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Playfish (Beijing) -Senior Server Programmer 资深服务器开发工程师 (北京)
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Primary Responsibilities:
Work with our games studios to design server features required to support new game functionality and releases.
Identify and investigate key game backend requirements and solutions, including performance, reliability, scalability and security.
Deliver on new software releases of the highest quality through good design, attention to detail and system testing based on evolving requirements and on a timely basis.
Maintain documentation to support the operations team when the code is in production.
Collaborate with the games studios to identify and develop server features that support and enhance new and existing games.
- Requirements:
- Demonstrated expert-level proficiency in Java
- Strong Knowledge of SQL
- Solid object-oriented design, programming, and debugging skills.
- Track record for developing innovative approaches to solve challenges associated with designing robust highly scalable systems.
- Proficient in leveraging development tools - source code management, IDEs, and debuggers.
- Solid track record of producing high-quality client-server applications through the full product lifecycle.
- Highly motivated self-starter, who thrives in a fast-paced environment and can work independently with minimal supervision.
- Excellent team player, eager to learn from others and to share skills with colleagues.
- Degree in Computer Science or related subject.
- Desirable:
- Knowledge of Flash networking (ActionScript 3).
Knowledge of JavaScript.
Experience with Unix/Linux and other open source technologies and platforms.
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SHAS-Associate Art Director 副美术总监
Location: Shanghai, China
Responsibilities:
- Directs asset creation on one project. Has impact on long-term initiatives on a project.
- Influences team to achieve project goals.
- Assists AD with visual design goals. Sets standards for team, working with AD.
- Establishes innovative goals at the game level, teaming with TAs and lead artists.
- Provides feedback in reviews and walkarounds. Visualize feedback through different media.
- Approves art on project with guidance from worldwide studios' ADs.
- Helps build the art schedule working with DD and AD.
- Identifies risks for team and informs DD, DM and/or AD. Assists with mitigation plan.
- Provides proactive leadership to team across disciplines.
- May give formalized presentations to peers and executive staff.
- Cultivates staff capability, helps with staff planning, succession planning and compatibility.
- Refers experienced recruits on an ongoing basis.
- May mentor prospective AADs.
Requirements:
- 5+ years of working knowledge of game development
- 2+ years of people management experience as project leads, managers and/or HR specialists
- Excellent 3D modeling & texturing skills
- Has a background in or understanding of fine arts and/or commercial arts.
- Be able to hold conversations in English about Art Direction with the game teams in person, phone con, and vidcon. (written and verbal)
- Ability to communicate effectively with team members and managers
- Possess strong leadership and experience
- Ability to give concise directions and follow through
- Strong resource planning and allocation capability to deliver quality with limited resources
- Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
- Ability to read, write and speak Mandarin & English
- May require travel as needed
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SHAS-VFX Lead 资深特效师
Location: Shanghai, China
Responsibilities:
- Work with VFX director to develop real-time effects
- Consistently strive to exceed the highest quality standards of the Studio.
- Create particle effects and high resolution effects under direction
- Work with game-play programmers to integrate effects into game
- Troubleshoots and take efficient solutions
- Polishes and optimizes effects as necessary
- Ability to learn in-house tools, provides feedback to improve the tools
- Detail oriented, organized and able to meet project requirements with Team spirit
Requirements:
- Must have 3-5years+ VFX work experience in CG or game industry.
- Must have strong skill for 3D experience, composting software, familiar with 2d and animation, Familiar with Maya/Max/XSI, Photoshop,? and compositing software such as After Effects, Combustion, Fusion or Nuke.
- Has good technical for Dynamic system, such as rigid & soft body, fluid system.
- Has shipped at least one AAA title or possesses equivalent experience from a related industry.
- Have good communication skill.
- Independently thinking and has wide ranging experience of designing visual effects, ability to help guide junior VFX artists
- Ability to recognize potential issues and project works with VFX director to limit risk.
- Strong technical and communication skills
- 2 years+ games production experience
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in 3D relative and 2D composite relative work
- Familiarity with animation principles
- Formal art training
- Creative, passion for visual effects domain with Team spirit
主要职责包括:
职责需求
- 协同VFX Director 参与开发实时游戏中的视觉效果
- 致力于创造并超越工作室的最高质量标准的产品
- 在指导下创建高质量的粒子效果
- 协同程序员共同整合效果使之在游戏中被正确配置
- 有效处理开发过程中遇到的问题
- 在需要时参与强化和优化视觉效果文件的工作
- 学习掌握公司自主开发的工具和软件,提供反馈并且帮助完善开发工作
- 富有团队精神和有自我组织及管理能力以达到公司项目要求
能力要求:
- 拥有3至5年以上在游戏开发或影视制作领域的VFX工作经验
- 拥有丰富的3D,以及合成处理软件的运用能力,熟悉2D和动画技术,精通Maya/Max/XSI,Photoshop以及合成软件例如After Effects, Combustion, Fusion 或 Nuke
- 擅长动力学系统技术,例如刚体,软体,流体系统在相关领域至少参与开发过一款3A等级的游戏或拥有相等的资历
- 良好的沟通能力
- 独立思考能力以及对设计制作时间效果有广泛的经验,帮助并指导Junior VFX Artist的相关工作
- 在工作中检查并发现潜在存在的问题并协同VFX Director将工作风险限制在可控范围内
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SHAS-VFX Artist 特效师
Location: Shanghai, China
Responsibilities:
- Work with VFX director to develop real-time effects
- Consistently strive to exceed the highest quality standards of the Studio.
- Create particle effects and high resolution effects under direction
- Work with game-play programmers to integrate effects into game
- Troubleshoots and take efficient solutions
- Polishes and optimizes effects as necessary
- Ability to learn in-house tools, provides feedback to improve the tools
- Detail oriented, organized and able to meet project requirements with Team spirit
Requirements:
- Have 1years+ VFX work experience in CG or game industry.
- Have good skill for 3D experience, composting software, familiar with 2d and animation.
- Photoshop, Maya/Max/XSI, and compositing software such as After Effects, Combustion, Fusion or Nuke required.
- Ability to learn.
- Have good communication skill.
- Independently thinking and collaborate with VFX team lead or VFX Director to complete the assigned work
- Strong technical and communication skills
- 2 years+ games production experience
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in 3D relative and 2D composite relative work
- Familiarity with animation principles
- Formal art training
- Creative, passion for visual effects domain with Team spirit
主要职责包括:
职责需求
- 协同VFX team lead 参与开发实时游戏中的视觉效果
- 致力于创造并超越工作室的最高质量标准的产品
- 在指导下创建高质量的粒子效果
- 协同程序员共同整合效果使之在游戏中被正确配置
- 有效处理开发过程中遇到的问题
- 在需要时参与强化和优化视觉效果文件的工作
- 学习掌握公司自主开发的工具和软件,提供反馈并且帮助完善开发工作
- 富有团队精神和有自我组织及管理能力以达到公司项目要求
能力要求:
- 拥有至少1年以上在游戏开发或影视制作领域的VFX工作经验
- 拥有良好的3D软件,以及合成处理软件的运用能力,熟悉2D和动画技术,精通Maya/Max/XSI,Photoshop以及合成软件例如After Effects, Combustion, Fusion 或 Nuke
- 良好的学习能力
- 良好的沟通能力
- 独立思考能力以及在配合VFX team lead 和 VFX Director的指导下完成工作
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Playfish (Beijing) Lead Coder - 资深软件工程师 (北京)
Location: Beijing, China
Responsibilities:
- Development of new games and related features
- Contribute to the evolvement of our existing games
- Maintain detailed design documentation throughout the project cycle
Requirements:
- Strong programming knowledge across several languages and platforms including ActionScript 3, Java and/or C++.
- Solid understanding of algorithms, physics and math.
- A natural feeling for and understanding of good gameplay mechanics.
- A wish to learn and share knowledge and experience with other team members.
- Someone who is open for input and enjoys working in an iterative and agile process.
- Specific Flash/AS3 knowledge is a plus.
- Relevant game development and/or demo-scene experience is a plus.
- Most important of all, you need to love games!
- Desired:
- Experience in relevant game development and/or demo-scene
- Computer Science degree or related discipline
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POGO-Flash/Java Game Software Engineer,游戏软件工程师
Location: Shanghai, China
Pogo.com is looking for game software engineers to join its Shanghai Studio for developing highly creative, top quality and original online casual games.
While we accept all levels of game development experience, from junior to senior, you should at least be an avid gamer and the successful candidate is expected to be self-disciplined, good communicator, have solid computer science foundation and great passion for making online casual games as his/her long-term career goal.
About Pogo’s Game Software Engineer and the Game:
Pogo’s game Software Engineer will build fun, high quality online casual games. S/he will work very closely with project producers, QA, and artists both within the local Shanghai-based team and globally distributed teams. Our games are written with a Java/Flash client which interacts with back-end services written in Java. Game coding experience in other coding languages such C/C++ is also welcomed but a conversion to Java/Flash development after on-board should be anticipated. See more details about Pogo.com in here: http://www.pogo.com/jobs/
Responsibilities:
- Responsible for technical design, development and maintenance of online casual games written in Java or Flash, including server side coding in Java.
- Collaborate with other engineers, producers, artists, QAs and managers to provide on time and high quality technical feedback including requirement analysis, technical design, bug fixing and project scheduling.
- Efficiently accomplish tasks as assigned by engineering manager with high quality and to expectation.
- Provide technical opinions to other engineers in technical meetings such as code review, design reviews, etc.
- Share troubleshooting responsibilities within a global engineering team.
Requirements:
- 3+ years on professional game engineering experience while other related experience is also acceptable.
- Recent experience with PC, Web, or handheld game development with a demonstrated passion for online casual game development.
- Excellent coding skills in one of the following programming languages: ActionScript 3, Java or C/C++. Flash/Flex with Java experience is preferable.
- Strong understanding and good experience with graphical UI and client/server networking programming.
- Good team work spirit and good process-oriented mindset.
- Thorough understanding of software development cycles.
- Good command of spoken and written English/Chinese; CET 4 is the minimum for English.
- Bachelor degree in Computer Science or related.
- Avid Gamer.
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POGO- Project QA 项目QA工程师
Location: Shanghai, China
Responsibilities:
- Drive and lead on projects through test design and execution for online game platform and community features
- Ensure complete coverage of project testing and regressions required to support a weekly release of an online gaming website.
- Attend design reviews, creating and reviewing test plans, and ensuring that appropriate testing efforts are applied to new games and features.
- Document defects using a bug tracking database, performing verifications on fixes in multiple environments. Clearly documenting and/or communicating fix success, failures, and status updates, as appropriate.
- Support the deployment of code to the test environments and diagnosing problems from client and server logs.
- Live support of an online games service
Requirements:
- Fluent in English
- Knowledge of full life cycle software development process and software testing methodology.
- Possesses a strong familiarity with standard design and functionality of web sites and web applications
- Excellent written and oral communication skills are essential and innovative thinking.
- Good experience on debugging and analyst.
- Self motivation and team player.
- Formal software test experience in full life cycle development.
- Experience creating full life cycle test plans.
- Able to train team members, give technical advice and direction, and provide hands-on management.
- Knowledge of various testing techniques and approaches.
- At least 3 years experience QA for a web site
Desirable Skills:
- Strong experience with automation testing, load testing, white box testing or Linux system administrator.
- Cross platform scripting experience is preferred.
- Knowledge of Perforce, SQL, Java and C/S systems, with some programming experience in one of more of these areas.
- BS in Computer Science or related field.
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POGO-Web Graphic Artist 网页设计师
Location: Shanghai, China
Description:
The Web Graphic Artist will work with the UI Designer and Producers to concept and design a variety of assets for the Pogo.com website. This position calls for a quick, accurate turnaround of web design work in a fast-paced environment. We are looking for somebody who has strong graphic art, Flash, and web page building skills.
Requirements:
- You must have at least 3-5 years demonstrated experience as a Web Production artist with solid Flash know-how to be successful in this role.
- Use Photoshop, Illustrator and Image Ready to prepare/publish graphics
- Experience with designing websites, landing pages and banner ads
- Exceptional communication, organization and interpersonal skills
- Ability to work effectively with a variety of groups and teams
- Maintain schedules and ensure deadlines are met with minimal supervision
- Good design sense and understanding of what works well for the online space
- Must be able to provide an exceptional portfolio of Flash/HTML work
- Action script is a plus, but not required.
- May require travel as needed
Desirable Skills:
- More experience in Graphics User Interface design
- Good understanding of User Experience
- Ability to read, write and speak English
- Bachelor of Fine Arts degree or related program
- Passionate in design and drawing
- Avid gamer
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SHAS-Lead Artist - Characters 美术主管 - 角色
Location: Shanghai, China
Description:
The Lead Character Artist will be responsible for creating top notch CG game art and to ensure the quality bar is met from the art team. The Lead Character Artist will be responsible for creating and overseeing all aspects of modeling and texturing pertaining to character creation, as well as the ability to take an idea from concept to final. This person should be evenly balanced in artistic and technical ability and be able to follow the vision as set forth by the Art Director and/or the Content Creation Guide. As a Lead Character Artist you will be expected to possess leadership qualities, mentor junior and intermediate artists, grow the talent pool, and have direct input on workflow pipelines and processes. In addition The Lead Character Artist is also expected to stay up to date on the latest technologies related to game art, and help optimize workflows through practice and hands on approach.
Requirements:
- Expert low and high polygon, organic and non-organic modeling and texturing skills primarily focused on character creation
- Ability to create realistic and stylized character art from concept
- Excellent understanding of human form, anatomy, muscle and bone systems
- Excellent understanding of weight, proportion and exaggeration
- Expert experience with mesh/UV mapping and multiple-pass texture layout
- Expert in Maya, Photoshop, Zbrush or Mudbox
- Expert digital painting and texturing skills
- Excellent conceptual, illustration and design skills
- High level of English and Mandarin proficiency
- 3-5 years+ in games production or related field
- Character work on at least one next gen title
- Strong problem solving skills and the ability to produce with minimal supervision
- Ability to communicate clearly and produce workflow documentation
- Past experience in leading and managing a small team of artists
- Ability to provide feedback to artists to improve quality
- Ability to troubleshoot and Quality Control work
- Previous knowledge of game pipelines and production processes
- Previous experience with Asset Control tools, such as Perforce and Devtrack
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Strong technical and communication skills
- 3-5 years+ games production experience
- Strong management and production abilities
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Expert proficiency in Photoshop and Maya
- Strong understanding of animation principles
- Degree in formal traditional art training
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SHAS-Lead Artist - Environment 美术主管 – 场景
Location: Shanghai, China
Description:
The Lead Environment Artist will be responsible for creating top notch CG game art and to ensure the quality bar is met from the art team. The Lead Environment Artist will be responsible for creating and overseeing all aspects of modeling and texturing pertaining to environments and worlds, as well as the ability to take an idea from concept to final. This person should be evenly balanced in artistic and technical ability and be able to follow the vision as set forth by the Art Director and/or the Content Creation Guide. As a Lead Environment Artist you will be expected to possess leadership qualities, mentor junior and intermediate artists, grow the talent pool, and have direct input on workflow pipelines and processes. In addition The Lead Environment Artist is also expected to stay up to date on the latest technologies related to game art, and help optimize workflows through practice and hands on approach.
Requirements:
- Expert low and high polygon, organic and non-organic modeling and texturing skills primarily focused on asset and environment creation
- Ability to create realistic and stylized environments from concept
- Expert experience with mesh/UV mapping and multiple-pass texture layout
- Expert in Maya, Photoshop, Zbrush or Mudbox
- Expert digital painting and texturing skills
- Excellent conceptual, illustration and design skills
- High level of English and Mandarin proficiency
- 3-5 years+ in games production or related field
- Character work on at least one next gen title
- Strong problem solving skills and the ability to produce with minimal supervision
- Ability to communicate clearly and produce workflow documentation
- Past experience in leading and managing a small team of artists
- Ability to provide feedback to artists to improve quality
- Ability to troubleshoot and Quality Control work
- Previous knowledge of game pipelines and production processes
- Previous experience with Asset Control tools, such as Perforce and Devtrack
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Strong technical and communication skills
- 3-5 years+ games production experience
- Strong management and production abilities
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Expert proficiency in Photoshop and Maya
- Strong understanding of animation principles
- Degree in formal traditional art training
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SHAS-Concept Artist –原画美术师
Location: Shanghai, China
Description:
The Concept Artist will work closely with the Lead Artist and/or Art Director and will have a significant role in establishing and maintaining the look of the project for various studios and platforms. The Concept Artist should possess the ability to set forth the studio’s vision and create imagery that will communicate the visual experience and help blueprint all the aspects of the game for content authoring. The Concept Artist should have a deep understanding of composition and color, the ability to render exciting designs, and a strong sense of vision for conceptual art.
Requirements:
- A deep understanding and enthusiasm for all aspects of realistic and stylized conceptual art, such as: characters, environments, mechanical objects, props, etc
- Excellent drawing and painting skills in both traditional and digital formats
- Creative, adaptable and flexible art style with attention to aesthetic detail
- Ability to convey a message through visual presentation
- Proficiency in Photoshop or Painter
- Well versed in principles of color theory and lighting
- Experience with rapid-iteration of drawings and paintings
- Familiar with western culture
- 2 years+ for concept in games or related field
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Formal traditional art training
- English and Mandarin proficiency
- Familiarity with 3d software
- A resume and portfolio that reflects the skills and abilities above
- Passion for games
- Strong technical and communication skills
- 2 years+ games production experience
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
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POGO-Flash Artist -2D美术设计师
Location: Shanghai, China
Description:
Graphic artists assist in the creation of game artwork by providing production support to senior artists. Typical tasks for Graphic Artists include developing artwork for cards, various icons and virtual badges (small digital illustrations) and desktops/wallpapers. Graphic artists must have a broad stylistic range and be able to adapt to various game esthetics. Pogo.com’s games incorporate both 2D and 3D artwork; ideal candidates have experience working in both dimensions. Excellent 2D illustration skills are a must. The right person for this position has a great imagination, outstanding drawing and painting skills, technical savvy, a good work ethic and a great sense of humor. Animation skills are a plus.
Responsibilities:
- Produce high production quality art work for product development.
- Meet production schedule with on-time delivery and quality
- Graphics design that will work well both artistically and technically
- Provide feedback toward EA products
- Under the art direction of the Art Director or Senior Artists
- Perform art production go through with established process
- Develop concept sketches for game layouts, in-game characters and animations
- Produce final artwork for games
Requirements:
- 1-2 years experience in professional game or animation development
- Expert drawing and painting skills or Strong graphic design and typography skills
- Expert understanding of Photoshop and Illustrator and Strong fundamental art skills
- Ability to follow specific requirements and guidelines set forth by Managers and Lead Artists
- Ability to communicate effectively with team members and managers
- Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
- May require travel as needed
Desirable Skills:
- Bachelor of Fine Arts degree or related program
- Macromedia Flash and/or Director a plus
- Basic understanding of 3D Studio Max or equivalent 3DCG software
- Experience in 3D animation or Flash animation
- Past Pixel art work experiences
- Ability to read, write and speak English
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SHAS-Production Artist-Environment 角色美术设计师
Location: Shanghai, China
NTERTAINING IS OUR PASSION
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favorites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
The Character Artist will be responsible for modeling and texturing real time 3d game art, specializing in character creation. In addition, the artist will also be responsible for adhering to proper organization and hierarchies within their art to building clean and efficient geometry. The artist should possess the ability to both model and texture human and non-human characters evenly and be able to follow instructions as set forth by the Lead Artist. As a Character Artist you will build item content for game including Modeling, UV mapping, and texturing of items per technical specification. Working closely with the Art Lead to make sure items work following the tech spec and art style.
Requirements:
- Clean low/high polygon, (organic and non-organic) modeling skills with strong eye for detail
- Ability to create realistic and stylized character art from concept
- Extensive experience with mesh/UV mapping and texture layout, with specific focus on character art
- Strong expertise in Maya and Photoshop
- English and Mandarin proficiency
- 2 years+ in games production or related field
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Strong understanding of human form, anatomy and muscle structure
- Strong understanding of weight, proportion and exaggeration
- Technical skills and knowledge of production pipeline
- Formal traditional art training
- Sculpting and animation skills
- Ability to help guide junior artists
- A resume and portfolio that reflects the skills and abilities above
- Passion for games
- What skills does EA look for? An EA CG Artist is expected to possess:
- Strong technical and communication skills
- 2 years+ games production experience
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in Photoshop and Maya
- Familiarity with animation principles
- Formal art training
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SHAS-Lighting Artist 灯光师
Location: Shanghai, China
The Lighting Artist will be responsible for creating realistic lighting schemes for in-game environments and characters and bringing the scene to life based on reference and specifications provided by the Art Director. The Lighter will expect to possess a strong ability to create mood and influence climate and weather changes, region, and time of day through advanced lighting techniques. At EA a Lighter’s average workday entails:
-Collaboration with the Leads, Art Director, Producers, CG Supervisor, and Managers to achieve production goals. Work both independently and as a team to achieve team milestones and deliver highest quality work possible
- Light assets to technical and artistic specification, and according to production schedule demands
- Participate in departmental best practices and workflow, helping to refine workflow and tools efficiency and quality as needed
Requirements:
- Deep understanding of color theory, lighting principles, composition and design
- Appropriate use of color and light in both realistic and stylized environments
- Good grasp of environment modeling and texturing principles and techniques
- Savvy with wide variety of artistic styles and understanding of art history/theory
- Proficiency in at least one fine arts medium (photography, painting, illustration, sculpture)
- Understanding of 3D lighting solutions including ray-tracing, radiosity, HDR, vertex lighting, and lightmaps
- Ability to adapt to and quickly master proprietary production tools and best practices
- Proven capacity to take a visual target and achieve desired look within a production-sensitive timeframe
- Ability to work within a defined style and take artistic feedback well
- Strong expertise in Maya and Photoshop, as well as compositing principles and tools
- English and Mandarin proficiency
- 2 years+ in games production or related field
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Focused, motivated and eager to learn and grow professionally
- Strong communication and collaboration skills, team-oriented and self-starting
- Excellent attention to detail and commitment to follow through with tasks and deliver high quality work
- Technical skills and knowledge of production pipeline
- Formal traditional art training
- Ability to help guide junior artists
- A resume and portfolio that reflects the skills and abilities above
- Passion for games
An EA CG Artist is expected to possess:
- Strong technical and communication skills
- 2 years+ games production experience
- Excellent conceptual, illustration and design skills
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in Photoshop and Maya
- Formal art training
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SHAS-Rigger/Technical Animator 技术动画师
Location: Shanghai, China
The Rigger/Technical Animator is responsible for creating and maintaining complex, re-usable “animator-friendly” rigs for use in in-game animation. He should also develop tools and refine pipelines for the animation production process. The candidate should possess a high level of proficiency in the animation software package of the given project cycle. The technical animator must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision. The candidate must be well versed in both key framing and mocap cleanup, as well as help guide junior animators and lead by example.
Key responsibilities include:
- Create and maintain “animator-friendly” and re-usable rigs.
- Develop tools & refine pipelines for the animation production process, including batching, automation and the integration of keyframe, mocap, procedural, and run-time dynamic animation.
- Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
- Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
- Troubleshoot asset pipelines and processes in use.
- Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
- Create and maintain documents outlining animation needs, including in-game animation, motion capture shoots, and animation critiques.
- Check assets (rigs and animations) for technical integrity before integrating them into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
- Work closely with Animators to provide and refine an articulation of the full range of expressions and body movement needed to support a character's acting range.
- A truth to materials/anatomy and animation principles is emphasized, as is patience and a willingness to experiment!
- Creative use of deformers to achieve a specific deformation called for by Animation with a concise set of animation controls.
Requirements:
- Technical skills and knowledge of production pipeline
- Rigging and weighting experience
- A deep understanding of the principles of animation
- Strong Knowledge of the human anatomy, form and weight
- Experience in rigging a wide range of characters and creatures, both biped and quadraped
- Strong expertise in Maya
- Familiarity with key frame animation best practices
- 2 years+ for animation in games or related field
- Detail oriented, organized and able to meet project requirements
Desirable Skills:
- Motion Builder and mocap clean up experience
- Familiar with modeling and texturing techniques
- English and Mandarin proficiency
- A resume and portfolio that reflects the skills and abilities above
- Passion for games
An EA CG Artist is expected to possess:
- Strong technical and communication skills
- 2 years+ games production experience
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in Maya
- Formal art training
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POGO - Feature Software Engineer 平台开发工程师
Location: Shanghai, China
Key responsibilities include:
- Work on features development for complex, multi-tier distributed online sites including framework and architecture improvements, backend DB layer communication and Web UI development
- Own features projects from start to finish including defining requirements, design, coding, testing, tools, release and maintenance
- Technical contributions over all technical reviews and all features projects developed in Pogo’s Shanghai Studio
- Collaborate with other engineers, producers, artists, QAs and dev managers to provide in time and quality technical feedback in the whole software development life cycle
- Live support of online games services
Requirements:
To qualify for this job, the candidate MUST have:
- At least 5 years of professional experience in hands-on engineering including requirements analysis, design, coding, testing and maintenance for distributed large enterprise web applications in Java
- Self-motivated, overcomes obstacles independently, strong work ethic, hits deadlines without supervision; excellent time management, juggles many priorities correctly, and ability to assess risk and act accordingly, predicts/notices issues early
- Picks up new, complicated, abstract concepts quickly and feel very comfortable to work on complex systems
- Expert experience with database interaction, web applications, client/server architecture
- Bachelor of Science degree in Computer Science (or an equivalent degree)
- Solid understanding of computer science fundamentals and object oriented design principles
- Excellent oral and written communication skills in both English and Chinese
- Able to travel: some international travel may be required
- Flexible work schedule since communication with international teams is required
- Avid Gamer
Desirable Skills:
- Passion for online casual games
- Demonstrates a desire to learn and grow professionally
Still reading this job description? Then go ahead and send us your resume today!
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POGO - Game Graphic Artist 游戏美术设计师
Location: Shanghai, China
Graphic artists assist in the creation of game artwork by providing production support to lead artists. Typical tasks for Graphic Artists include developing artwork for Game, various icons and virtual badges (small digital illustrations) and interrelated game art content.
Graphic artists must have a broad stylistic range and be able to adapt to various game esthetics. Pogo. COM’s games incorporate both 2D and 3D artwork; ideal candidates have experience working in both dimensions. Excellent 2D illustration skills are a must.
The right person for this position has a great imagination, outstanding drawing and painting skills, technical savvy, a good work ethic and a great sense of humor. Animation skills are a plus.
职位描述:
美术设计师协助 Lead Artist 参与开发实时游戏中的图形视觉效果。典型的工作主要包括 游戏界面图形设计与开发;各类图标设计;数字徽章设计以及游戏相关美术内容。
美术设计师要求具有宽泛的美术风格变化能力以适应多种多样的游戏美术需求。POGO.com 的游戏涉及二维和三维美术开发制作,理想人选希望同时拥有2D和3D方面的相关工作经验。同时优秀的手绘能力是必要条件。
理想的候选人具有丰富的想像力,出色的手绘能力和绘画技巧,灵活的技术头脑,良好的职业操守以及丰富的幽默感。
另外拥有三维动画或二维传统动画经验者优先考虑。
Key Responsibilities:
- Produce high production quality art work for product development.
- Meet production schedule with on-time delivery and quality
- Graphics design that will work well both artistically and technically.
- Provide feedback toward EA products
- Under the art direction of the Art Director or Senior Artists
- Perform art production go through with established process.
- Develop concept sketches for game layouts, in-game characters and animations
- Produce final artwork for games.
职责:
- 为游戏产品开发及行销,创作并提供高质量的美术作品。
- 遵照开发进度表,确保按时完成工作并且其保证符合既定的质量标准。
- 图形设计需要同时兼顾艺术表现力和技术实现可能性。
- 在美术总监或资深美工既定的美术方向的指导下
- 执行美术产品制作并经历开发各个阶段流程。
- 为游戏视觉架构,游戏内角色,以及动画设计提供设计设计概念和草图。
- 将概念设计和设计文档转化到产品最终制作阶段的美术产品制作之中。
Requirements:
To qualify for this job, the candidate MUST have:
Skills and Knowledge Required
- 1-2 years experience in professional game or animation development
- Expert drawing and painting skills or Strong graphic design and interface design.
- Expert understanding of Photoshop and Illustrator and Strong fundamental art skills
- Ability to follow specific requirements and guidelines set forth by Managers and Lead Artists
- Ability to communicate effectively with team members and managers
- Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
- May require travel as needed
- 1-2 年以上工作经验在游戏开发行业或传统动画开发领域。
- 熟练的绘画技巧和手绘能力 或 善于平面图形设计及图形界面设计。
- 熟练掌握 Photoshop 和 Illustrator 和 坚实的图形软件操作基础。
- 能够按照Manager和Lead Artist的特定需求和指导方向展开工作。
- 能够与团队和manager保持有效沟通。
- 团队协作并伴随客户服务意识, 主动, 热爱游戏 和积极努力的个性。
- 也许有出差工作的需要。
Desirable Skills
- Bachelor of Fine Arts degree or related program
- Macromedia Flash and illustrator are a plus
- Basic understanding of MAYA or equivalent 3DCG software
- Experience in 3D animation or Flash animation
- Past Pixel art work experiences
- Ability to read, write and speak English
- 期望拥有的技能:
- 艺术院校毕业或相关培训课程
- Macromedia Flash 及Adobe illustrator 熟练使用。
- 基本掌握MAYA 或其他相关三维软件。
- 三维动画经验或Flash动画经验。
- 像素图形制作。
- 能够读写英语以及能够用英语沟通。
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POGO - Associate QA Engineer 助理QA工程师
Location: Shanghai, China
Key Responsibilities:
- Manages the progress of projects from the handoff through release
- Maintains the integrity of complex engineering features across multiple releases by applying technical skills in client/server software development
- Acts as producer / project manager for projects with limited resources
- Works closely with development teams to continually evaluate and improve the software development and testing process
- Coordinates the dependencies between departments on projects with aggressive timelines
- Investigate performance testing tool and integrate into auto testing results.
- Develops performance testing scripts and monitors results
- Develops performance testing tool and improve it.
- Diagnoses and resolves problems with deployment and server configurations
- Prioritizes and resolves competing dependencies in order to bring a complex project through a QA cycle to a timely launch
- Provides status as to a project's release readiness and judges whether defects are blocking to a release
- Prepares estimates, testing schedules, trend and risk analysis
- Attends design reviews, prepares test matrices, performs testing, and coordinates external dependencies in leading the testing of complex technical projects
- Elevates significant issues to Test Lead / Manager
- Foresees issues and provides proactive solutions to closure
- Assists Lead in defining test strategy and scope
- Develops, documents and communicates test process improvements on a multiple project basis
- Ensures robustness of the system and approves components and projects for launch
- Able to chair meetings with all levels of management attending
- Participates in interviewing and hiring process
Requirements:
To qualify for this job, the candidate MUST have:
Skills and Knowledge Required
- Full life cycle software development process knowledge
- Knowledge of performance testing and experience in troubleshoot area.
- Knowledge of C++, VB, Perforce, Java, SQL, XML, UNIX/Linux, HTML, Perl, Python, TCP/IP, and client/server systems, with some programming experience in 4 or more of these areas
- Knowledge of data structures and database reporting techniques
- Unit test development
- Strong knowledge of UNIX/Linux environment
- Bachelors Degree in Computer Science or Software Engineering
- Quality Analyst/Technician with at least 5 years experience on multiple projects from requirements to release
- 2 years of unit test development experience, preferably with JUnit
- 2 years experience with performance analysis frameworks, tools, and methodologies
Desirable Skills
- XML or JAVA and Internet security knowledge
- In depth knowledge and functional understanding of C++/Java skills
- SQL, Oracle and Crystal reports
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SHAS - Technical Arist 技术美工
Location: Shanghai, China
ENTERTAINING IS OUR PASSION
EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry--and the company--has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world's best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favorites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world's most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
The Technical Artist is responsible for maintaining game builds and asset pipelines, develop scripts and tools and refine those pipelines for the art production process. The candidate should possess a high level of proficiency in the 3D software package of the given project cycle. The Technical Artist must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision. The candidate must be well versed in application and shell scripting, as well as help guide junior artists and enforce technical art guidelines, such as polygon counts, memory budgets, etc.
Key Responsibilities:
- Maintenance of Game Builds and Asset Pipelines
- Develop tools & refine pipelines for the art production process, including batching and automation.
- Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
- Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
- Troubleshoot asset pipelines and processes in use.
- Work with artists to ensure the quality of the assets for all aspects of the project.
- Develop and share methods to help artists deliver with highest quality and maximum efficiency.
- Create and maintain documents outlining art production needs needs, including in-game integration, 3rd party/in-house tool documentation, and art asset critiques.
- Check assets for technical integrity before integrating them into the game.
- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.
Requirements:
To qualify for this job, the candidate MUST have:
Skills and Knowledge Required
-
Technical skills and knowledge of production pipeline
-
A deep knowledge of Mel/Maxscript and/or Python
-
Strong expertise in Maya/3dsMax
-
Working knowledge of other production tools such as Photoshop, Zbrush, Turtle, etc.
-
2 years+ for production in games or related field
-
Experience with Perforce and shell scripting
-
Understands game asset production and how to work for it (polygon architecture, memory budgets, etc.)
-
Detail oriented, organized and able to meet project requirements
-
Programming experience considered a bonus (Cg/HLSL shaders, C/C++, Perl, etc.), as are traditional drawing, painting or sculpting skills.
-
Familiar with modeling and texturing techniques
-
English and Mandarin proficiency
-
A resume and portfolio that reflects the skills and abilities above
- Passion for games
Desirable Skills
-
What skills does EA look for?
An EA CG Artist is expected to possess:
- Strong technical and communication skills
- 2 years+ games production experience
- Detail oriented, organized and able to meet project requirements
- Solid understanding of asset management practices
- Good aptitude for problem solving and self-starting with the ability to work with minimal direction
- Strong proficiency in Maya
- Formal art training
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HR - Recruiter (contractor) 招聘专员
Location: Shanghai, China
Temporary Contractor
Key Responsibilities:
· Understand recruiting demand and skills profiles within area of responsibility
· Responsible for a small to medium-sized recruiting pipeline (or shares the responsibility for a large recruiting pipeline) and meet recruiting targets
· Screen applications and select candidates
· Conduct interviews
· Ensure all paper work is received and completed according to policy
· Responsible for post offer management-work
· Act as single point of contact for designated candidates for all recruiting related questions and concerns
· Coordinate referral process of applicants
· Provide external marketplace information to HR Lead
· Update and utilize recruiting databases and tools
· Conduct and distribute reports on a regular basis and special reports on request, identify issues and recommend actions
· Participate in projects and/or initiatives within or outside the team
· Job Fair and Campus Recruitment coordinating
Requirements:
To qualify for this job, the candidate MUST have:
Skills and Knowledge Required
- Bachelor's degree in business, Human Resources, English or related discipline with at least 1 year's work experience in HR or related field
- Minimum 1 year of recruitment experience from search firm or in-house recruiter.
- Demonstrated ability to make independent decisions, manage conflicting priorities, in a fast-paced environment, and being open to change (positive or negative)
- Excellent written and verbal communication in both Chinese and English
- Proficiency in Microsoft Excel, Word, Outlook and PowerPoint
Desirable Skills
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Mobile - Distribution Associate (6 month - contractor)
Location: Beijing, China
Temporary Contractor - 6 months
Key Responsibilities:
·
EA Mobile China is seeking bright, articulate, detail-oriented applicants with a desire to help us exceed our Distribution's Process expectations. An EA Mobile China Distribution Associate is a critical part of our mission to deliver timely, accurate and professional service to all our partner carriers. This vital position requires an action-orientated, flexible problem-solver who will assist in all Distribution related and post Distribution problems. Associates communicate with Carriers and our international teams primarily via email and utilize a variety of software intranet/FTP tools to navigate carrier sites and enter code release data, and communicate effective solutions in a fun, and fast paced environment.
. Submission to China Mobile, OEM portal and free WAPs.
Cross checking for CRs already localized.
Interacting with international teams on CR queries/clarifications
Maintain excel sheets for all submissions (self & team)
Updating excels with game deployment progress
Working on intranet tools, search assets & game files
Coordinating with QA and Deployment teams.
Education: College Degree Preferred
Experience:Relevant experience of 6 months or more.
Field of expertise: Data entry / Internet usage (Business to Business)
Requirements:
To qualify for this job, the candidate MUST have:
Skills and Knowledge Required
- Should be able to communicate with our international offices via emails.
- Should know how to read/write Simplified Chinese and English.
- Execute work assigned via email.
- Should be a good team player.
- Working knowledge of general office equipment.
- General Mobile Phones- know how & familiarity with GPRS
- General know about games on (any platform)
- Fast learner / Adaptable to changes and work timings.
- Eye for detail/consistent performance.
- Proficiency in MS Word/Excel and Internet browsing tools.
- Send and receive e-mail, including attachments.
Marketing - Korean/Chinese Translator (12-month contractor) 韩语翻译
Location: Shanghai, China
Temporary Contractor - 12 months
Key Responsibilities:
- Provide oral translation between Korean/Chinese in EA internal meeting and EA meeting with publisher The9
- Provide written translation between Korean/Chinese for email and documents
- Collect Korean marketing information online for both EA and non-EA titles
- Assist and participate game testing for Korean games and local Chinese games
Requirements:
To qualify for this job, the candidate MUST have:
Skills and Knowledge Required
- Has Korean and Chinese as both mother tongues
- Proficiency in English in reading, writing and listening, speaking or English major would be a plus
- Experience working in a game company in operation or development capacity would be a plus
- Is a gamer himself/herself
- Has performed oral translation work with good reference in game related business meeting, trade conference or government exchange program
- Available to start work as a contractor no later than Feb 22
- Could work full time five days a week
- Do not work for any other game company in any capacity during service in EA
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