全球知名游戏公司,开创EA中国一流团队,等待您来参加!

Electronic Arts (EA) is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems such as the PlayStation®2 Computer Entertainment System, the PlayStation®, Xbox™ video game console from Microsoft, the Nintendo GameCube™ and the Game Boy® Advance.We are a NASDAQ listed company in the US with annual revenue of USD3 billions, businesses in 26 countries and more than 7,100 employees worldwide. Electronic Arts Computer Software (Shanghai) Co., Ltd. is recruiting top talents for the positions.

美国艺电有限公司Electronic Arts (EA)现在为全世界首屈一指的互动性娱乐软件制作发行商。EA的产品范围广泛,包括个人计算机游戏、Sony Play Station 1 & 2 、Xbox 电视游戏软件、任天堂GameCube、Game Boy Advance游戏软件等等。EA 是美国纳指上市公司,年收入超过30亿美元,业务分布26个国家,全球员工人数超过7,100位。艺电计算机软件(上海)有限公司现诚聘以下所述职位。

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SHAS-Associate Art Director 副美术总监

Location: Shanghai, China

Responsibilities:

  • Directs asset creation on one project. Has impact on long-term initiatives on a project.
  • Influences team to achieve project goals.
  • Assists AD with visual design goals. Sets standards for team, working with AD.
  • Establishes innovative goals at the game level, teaming with TAs and lead artists.
  • Provides feedback in reviews and walkarounds. Visualize feedback through different media.
  • Approves art on project with guidance from worldwide studios' ADs.
  • Helps build the art schedule working with DD and AD.
  • Identifies risks for team and informs DD, DM and/or AD. Assists with mitigation plan.
  • Provides proactive leadership to team across disciplines.
  • May give formalized presentations to peers and executive staff.
  • Cultivates staff capability, helps with staff planning, succession planning and compatibility.
  • Refers experienced recruits on an ongoing basis.
  • May mentor prospective AADs.

Requirements:

  • 5+ years of working knowledge of game development
  • 2+ years of people management experience as project leads, managers and/or HR specialists
  • Excellent 3D modeling & texturing skills
  • Has a background in or understanding of fine arts and/or commercial arts.
  • Be able to hold conversations in English about Art Direction with the game teams in person, phone con, and vidcon. (written and verbal)
  • Ability to communicate effectively with team members and managers
  • Possess strong leadership and experience
  • Ability to give concise directions and follow through
  • Strong resource planning and allocation capability to deliver quality with limited resources
  • Team player with strong grasp of customer service, positive attitude, passion for games and proactive personality
  • Ability to read, write and speak Mandarin & English
  • May require travel as needed

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SHAS-VFX Lead 资深特效师

Location: Shanghai, China

Responsibilities:

Requirements:

主要职责包括:

职责需求

能力要求:

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SHAS-VFX Artist 特效师

Location: Shanghai, China

Responsibilities:

Requirements:

主要职责包括:

职责需求

能力要求:

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Playfish (Beijing) Lead Coder - 资深软件工程师 (北京)

Location: Beijing, China

Responsibilities:

  • Development of new games and related features
  • Contribute to the evolvement of our existing games
  • Maintain detailed design documentation throughout the project cycle

Requirements:

  • Strong programming knowledge across several languages and platforms including ActionScript 3, Java and/or C++.
  • Solid understanding of algorithms, physics and math.
  • A natural feeling for and understanding of good gameplay mechanics.
  • A wish to learn and share knowledge and experience with other team members.
  • Someone who is open for input and enjoys working in an iterative and agile process.
  • Specific Flash/AS3 knowledge is a plus.
  • Relevant game development and/or demo-scene experience is a plus.
  • Most important of all, you need to love games!
  • Desired:
  • Experience in relevant game development and/or demo-scene
  • Computer Science degree or related discipline

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POGO-Flash/Java Game Software Engineer,游戏软件工程师

Location: Shanghai, China

Pogo.com is looking for game software engineers to join its Shanghai Studio for developing highly creative, top quality and original online casual games.

While we accept all levels of game development experience, from junior to senior, you should at least be an avid gamer and the successful candidate is expected to be self-disciplined, good communicator, have solid computer science foundation and great passion for making online casual games as his/her long-term career goal.

About Pogo’s Game Software Engineer and the Game:
Pogo’s game Software Engineer will build fun, high quality online casual games. S/he will work very closely with project producers, QA, and artists both within the local Shanghai-based team and globally distributed teams. Our games are written with a Java/Flash client which interacts with back-end services written in Java. Game coding experience in other coding languages such C/C++ is also welcomed but a conversion to Java/Flash development after on-board should be anticipated. See more details about Pogo.com in here: http://www.pogo.com/jobs/

Responsibilities:

Requirements:

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POGO- Project QA 项目QA工程师

Location: Shanghai, China

Responsibilities:

Requirements:

Desirable Skills:

 

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POGO-Web Graphic Artist 网页设计师

Location: Shanghai, China

Description:

The Web Graphic Artist will work with the UI Designer and Producers to concept and design a variety of assets for the Pogo.com website. This position calls for a quick, accurate turnaround of web design work in a fast-paced environment. We are looking for somebody who has strong graphic art, Flash, and web page building skills.

Requirements:

Desirable Skills:

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SHAS-Lead Artist - Characters 美术主管 - 角色

Location: Shanghai, China

Description:

The Lead Character Artist will be responsible for creating top notch CG game art and to ensure the quality bar is met from the art team. The Lead Character Artist will be responsible for creating and overseeing all aspects of modeling and texturing pertaining to character creation, as well as the ability to take an idea from concept to final. This person should be evenly balanced in artistic and technical ability and be able to follow the vision as set forth by the Art Director and/or the Content Creation Guide. As a Lead Character Artist you will be expected to possess leadership qualities, mentor junior and intermediate artists, grow the talent pool, and have direct input on workflow pipelines and processes. In addition The Lead Character Artist is also expected to stay up to date on the latest technologies related to game art, and help optimize workflows through practice and hands on approach.

Requirements:

Desirable Skills:

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SHAS-Lead Artist - Environment 美术主管 – 场景

Location: Shanghai, China

Description:

The Lead Environment Artist will be responsible for creating top notch CG game art and to ensure the quality bar is met from the art team. The Lead Environment Artist will be responsible for creating and overseeing all aspects of modeling and texturing pertaining to environments and worlds, as well as the ability to take an idea from concept to final. This person should be evenly balanced in artistic and technical ability and be able to follow the vision as set forth by the Art Director and/or the Content Creation Guide. As a Lead Environment Artist you will be expected to possess leadership qualities, mentor junior and intermediate artists, grow the talent pool, and have direct input on workflow pipelines and processes. In addition The Lead Environment Artist is also expected to stay up to date on the latest technologies related to game art, and help optimize workflows through practice and hands on approach.

Requirements:

Desirable Skills:

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SHAS-Concept Artist –原画美术师

Location: Shanghai, China

Description:

The Concept Artist will work closely with the Lead Artist and/or Art Director and will have a significant role in establishing and maintaining the look of the project for various studios and platforms. The Concept Artist should possess the ability to set forth the studio’s vision and create imagery that will communicate the visual experience and help blueprint all the aspects of the game for content authoring. The Concept Artist should have a deep understanding of composition and color, the ability to render exciting designs, and a strong sense of vision for conceptual art.

Requirements:

Desirable Skills:

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POGO-Flash Artist -2D美术设计师

Location: Shanghai, China

Description:

Graphic artists assist in the creation of game artwork by providing production support to senior artists. Typical tasks for Graphic Artists include developing artwork for cards, various icons and virtual badges (small digital illustrations) and desktops/wallpapers. Graphic artists must have a broad stylistic range and be able to adapt to various game esthetics. Pogo.com’s games incorporate both 2D and 3D artwork; ideal candidates have experience working in both dimensions. Excellent 2D illustration skills are a must. The right person for this position has a great imagination, outstanding drawing and painting skills, technical savvy, a good work ethic and a great sense of humor. Animation skills are a plus.

Responsibilities:

Requirements:

Desirable Skills:

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SHAS-Production Artist-Environment 角色美术设计师

Location: Shanghai, China

NTERTAINING IS OUR PASSION

EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favorites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.

The Character Artist will be responsible for modeling and texturing real time 3d game art, specializing in character creation. In addition, the artist will also be responsible for adhering to proper organization and hierarchies within their art to building clean and efficient geometry. The artist should possess the ability to both model and texture human and non-human characters evenly and be able to follow instructions as set forth by the Lead Artist. As a Character Artist you will build item content for game including Modeling, UV mapping, and texturing of items per technical specification. Working closely with the Art Lead to make sure items work following the tech spec and art style.

Requirements:

  • Clean low/high polygon, (organic and non-organic) modeling skills with strong eye for detail
  • Ability to create realistic and stylized character art from concept
  • Extensive experience with mesh/UV mapping and texture layout, with specific focus on character art
  • Strong expertise in Maya and Photoshop
  • English and Mandarin proficiency
  • 2 years+ in games production or related field
  • Excellent conceptual, illustration and design skills
  • Detail oriented, organized and able to meet project requirements

Desirable Skills:

  • Strong understanding of human form, anatomy and muscle structure
  • Strong understanding of weight, proportion and exaggeration
  • Technical skills and knowledge of production pipeline
  • Formal traditional art training
  • Sculpting and animation skills
  • Ability to help guide junior artists
  • A resume and portfolio that reflects the skills and abilities above
  • Passion for games
  • What skills does EA look for? An EA CG Artist is expected to possess:
    - Strong technical and communication skills
    - 2 years+ games production experience
    - Excellent conceptual, illustration and design skills
    - Detail oriented, organized and able to meet project requirements
    - Solid understanding of asset management practices
    - Good aptitude for problem solving and self-starting with the ability to work with minimal direction
    - Strong proficiency in Photoshop and Maya
    - Familiarity with animation principles
    - Formal art training

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SHAS-Lighting Artist 灯光师

Location: Shanghai, China

The Lighting Artist will be responsible for creating realistic lighting schemes for in-game environments and characters and bringing the scene to life based on reference and specifications provided by the Art Director. The Lighter will expect to possess a strong ability to create mood and influence climate and weather changes, region, and time of day through advanced lighting techniques. At EA a Lighter’s average workday entails:

-Collaboration with the Leads, Art Director, Producers, CG Supervisor, and Managers to achieve production goals. Work both independently and as a team to achieve team milestones and deliver highest quality work possible
- Light assets to technical and artistic specification, and according to production schedule demands
- Participate in departmental best practices and workflow, helping to refine workflow and tools efficiency and quality as needed

Requirements:

  • Deep understanding of color theory, lighting principles, composition and design
  • Appropriate use of color and light in both realistic and stylized environments
  • Good grasp of environment modeling and texturing principles and techniques
  • Savvy with wide variety of artistic styles and understanding of art history/theory
  • Proficiency in at least one fine arts medium (photography, painting, illustration, sculpture)
  • Understanding of 3D lighting solutions including ray-tracing, radiosity, HDR, vertex lighting, and lightmaps
  • Ability to adapt to and quickly master proprietary production tools and best practices
  • Proven capacity to take a visual target and achieve desired look within a production-sensitive timeframe
  • Ability to work within a defined style and take artistic feedback well
  • Strong expertise in Maya and Photoshop, as well as compositing principles and tools
  • English and Mandarin proficiency
  • 2 years+ in games production or related field
  • Excellent conceptual, illustration and design skills
  • Detail oriented, organized and able to meet project requirements

Desirable Skills:

  • Focused, motivated and eager to learn and grow professionally
  • Strong communication and collaboration skills, team-oriented and self-starting
  • Excellent attention to detail and commitment to follow through with tasks and deliver high quality work
  • Technical skills and knowledge of production pipeline
  • Formal traditional art training
  • Ability to help guide junior artists
  • A resume and portfolio that reflects the skills and abilities above
  • Passion for games

An EA CG Artist is expected to possess:

  • Strong technical and communication skills
  • 2 years+ games production experience
  • Excellent conceptual, illustration and design skills
  • Detail oriented, organized and able to meet project requirements
  • Solid understanding of asset management practices
  • Good aptitude for problem solving and self-starting with the ability to work with minimal direction
  • Strong proficiency in Photoshop and Maya
  • Formal art training

 

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SHAS-Rigger/Technical Animator 技术动画师

Location: Shanghai, China

The Rigger/Technical Animator is responsible for creating and maintaining complex, re-usable “animator-friendly” rigs for use in in-game animation. He should also develop tools and refine pipelines for the animation production process. The candidate should possess a high level of proficiency in the animation software package of the given project cycle. The technical animator must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision.  The candidate must be well versed in both key framing and mocap cleanup, as well as help guide junior animators and lead by example.

Key responsibilities include:

Requirements:

Desirable Skills:

An EA CG Artist is expected to possess:

 

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POGO - Feature Software Engineer 平台开发工程师

Location: Shanghai, China

Key responsibilities include:

Requirements:

To qualify for this job, the candidate MUST have:

Desirable Skills:

Still reading this job description? Then go ahead and send us your resume today!

 

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POGO - Game Graphic Artist 游戏美术设计师

Location: Shanghai, China

Graphic artists assist in the creation of game artwork by providing production support to lead artists. Typical tasks for Graphic Artists include developing artwork for Game, various icons and virtual badges (small digital illustrations) and interrelated game art content.

Graphic artists must have a broad stylistic range and be able to adapt to various game esthetics. Pogo. COM’s games incorporate both 2D and 3D artwork; ideal candidates have experience working in both dimensions. Excellent 2D illustration skills are a must.

The right person for this position has a great imagination, outstanding drawing and painting skills, technical savvy, a good work ethic and a great sense of humor. Animation skills are a plus.

职位描述:

美术设计师协助 Lead Artist 参与开发实时游戏中的图形视觉效果。典型的工作主要包括 游戏界面图形设计与开发;各类图标设计;数字徽章设计以及游戏相关美术内容。

美术设计师要求具有宽泛的美术风格变化能力以适应多种多样的游戏美术需求。POGO.com 的游戏涉及二维和三维美术开发制作,理想人选希望同时拥有2D和3D方面的相关工作经验。同时优秀的手绘能力是必要条件。

理想的候选人具有丰富的想像力,出色的手绘能力和绘画技巧,灵活的技术头脑,良好的职业操守以及丰富的幽默感。

另外拥有三维动画或二维传统动画经验者优先考虑。

Key Responsibilities:

- Produce high production quality art work for product development.

- Meet production schedule with on-time delivery and quality

- Graphics design that will work well both artistically and technically.

- Provide feedback toward EA products

- Under the art direction of the Art Director or Senior Artists

- Perform art production go through with established process.

- Develop concept sketches for game layouts, in-game characters and animations

- Produce final artwork for games.

职责:

- 为游戏产品开发及行销,创作并提供高质量的美术作品。

- 遵照开发进度表,确保按时完成工作并且其保证符合既定的质量标准。

- 图形设计需要同时兼顾艺术表现力和技术实现可能性。

- 在美术总监或资深美工既定的美术方向的指导下

- 执行美术产品制作并经历开发各个阶段流程。

- 为游戏视觉架构,游戏内角色,以及动画设计提供设计设计概念和草图。

- 将概念设计和设计文档转化到产品最终制作阶段的美术产品制作之中。

Requirements:

To qualify for this job, the candidate MUST have:

Skills and Knowledge Required

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POGO - Associate QA Engineer 助理QA工程师

Location: Shanghai, China

Key Responsibilities:

- Manages the progress of projects from the handoff through release

- Maintains the integrity of complex engineering features across multiple releases by applying technical skills in client/server software development

- Acts as producer / project manager for projects with limited resources

- Works closely with development teams to continually evaluate and improve the software development and testing process

- Coordinates the dependencies between departments on projects with aggressive timelines

- Investigate performance testing tool and integrate into auto testing results.

- Develops performance testing scripts and monitors results

- Develops performance testing tool and improve it.

- Diagnoses and resolves problems with deployment and server configurations

- Prioritizes and resolves competing dependencies in order to bring a complex project through a QA cycle to a timely launch

- Provides status as to a project's release readiness and judges whether defects are blocking to a release

- Prepares estimates, testing schedules, trend and risk analysis

- Attends design reviews, prepares test matrices, performs testing, and coordinates external dependencies in leading the testing of complex technical projects

- Elevates significant issues to Test Lead / Manager

- Foresees issues and provides proactive solutions to closure

- Assists Lead in defining test strategy and scope

- Develops, documents and communicates test process improvements on a multiple project basis

- Ensures robustness of the system and approves components and projects for launch

- Able to chair meetings with all levels of management attending

- Participates in interviewing and hiring process

Requirements:

To qualify for this job, the candidate MUST have:

Skills and Knowledge Required

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SHAS - Technical Arist 技术美工

Location: Shanghai, China

ENTERTAINING IS OUR PASSION

EA was founded 25 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry--and the company--has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world's best games. Our history has been one of great success, and our future looks even brighter. Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favorites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world's most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.

The Technical Artist is responsible for maintaining game builds and asset pipelines, develop scripts and tools and refine those pipelines for the art production process. The candidate should possess a high level of proficiency in the 3D software package of the given project cycle. The Technical Artist must be able to work under the Technical Art Director and interpret and execute technical requirements with minimal supervision. The candidate must be well versed in application and shell scripting, as well as help guide junior artists and enforce technical art guidelines, such as polygon counts, memory budgets, etc.

Key Responsibilities:

- Maintenance of Game Builds and Asset Pipelines

- Develop tools & refine pipelines for the art production process, including batching and automation.

- Proactively seek out inefficiencies and problems in existing processes as well as potential problems.

- Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.

- Troubleshoot asset pipelines and processes in use.

- Work with artists to ensure the quality of the assets for all aspects of the project.

- Develop and share methods to help artists deliver with highest quality and maximum efficiency.

- Create and maintain documents outlining art production needs needs, including in-game integration, 3rd party/in-house tool documentation, and art asset critiques.

- Check assets for technical integrity before integrating them into the game.

- Troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software.

 

Requirements:

To qualify for this job, the candidate MUST have:

Skills and Knowledge Required

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HR - Recruiter (contractor) 招聘专员

Location: Shanghai, China

Temporary Contractor

Key Responsibilities:

· Understand recruiting demand and skills profiles within area of responsibility
· Responsible for a small to medium-sized recruiting pipeline (or shares the responsibility for a large recruiting pipeline) and meet recruiting targets
· Screen applications and select candidates
· Conduct interviews
· Ensure all paper work is received and completed according to policy
· Responsible for post offer management-work
· Act as single point of contact for designated candidates for all recruiting related questions and concerns
· Coordinate referral process of applicants
· Provide external marketplace information to HR Lead
· Update and utilize recruiting databases and tools
· Conduct and distribute reports on a regular basis and special reports on request, identify issues and recommend actions
· Participate in projects and/or initiatives within or outside the team
· Job Fair and Campus Recruitment coordinating

Requirements:

To qualify for this job, the candidate MUST have:

Skills and Knowledge Required

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Mobile - Distribution Associate (6 month - contractor)

Location: Beijing, China

Temporary Contractor - 6 months

Key Responsibilities:

· EA Mobile China is seeking bright, articulate, detail-oriented applicants with a desire to help us exceed our Distribution's Process expectations. An EA Mobile China Distribution Associate is a critical part of our mission to deliver timely, accurate and professional service to all our partner carriers. This vital position requires an action-orientated, flexible problem-solver who will assist in all Distribution related and post Distribution problems. Associates communicate with Carriers and our international teams primarily via email and utilize a variety of software intranet/FTP tools to navigate carrier sites and enter code release data, and communicate effective solutions in a fun, and fast paced environment.

. Submission to China Mobile, OEM portal and free WAPs.

Cross checking for CRs already localized.
Interacting with international teams on CR queries/clarifications
Maintain excel sheets for all submissions (self & team)
Updating excels with game deployment progress
Working on intranet tools, search assets & game files
Coordinating with QA and Deployment teams.

Education: College Degree Preferred
Experience:Relevant experience of 6 months or more.

Field of expertise: Data entry / Internet usage (Business to Business)

Requirements:

To qualify for this job, the candidate MUST have:

Skills and Knowledge Required

Marketing - Korean/Chinese Translator (12-month contractor) 韩语翻译

Location: Shanghai, China

Temporary Contractor - 12 months

Key Responsibilities:

- Provide oral translation between Korean/Chinese in EA internal meeting and EA meeting with publisher The9
- Provide written translation between Korean/Chinese for email and documents
- Collect Korean marketing information online for both EA and non-EA titles
- Assist and participate game testing for Korean games and local Chinese games

Requirements:

To qualify for this job, the candidate MUST have:

Skills and Knowledge Required

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Interested parties please send your application letter and detailed resume By
Email:chinajobs@ea.com. Should you apply for any position related with Artist, pls e-mail your Art
Works together with resume.
有意者请将应聘信及简历,电邮至:chinajobs@ea.com 若申请任何与美工相关职位,请在邮件中附上美工作品

游戏培训合作伙伴: 水晶石-EA游戏定向班 http://www.tyou.com.cn/zt/eadxb.html